#!/bin/sh
# SPDX-License-Identifier: BSD-2-Clause
# SPDX-FileCopyrightText: © 2017 mortalius
# SPDX-FileCopyrightText: © 2018 Antoine Le Gonidec <vv221@dotslashplay.it>
set -o errexit

###
# Hand of Fate
# send your bug reports to bugs@dotslashplay.it
###

script_version=20260706.2

PLAYIT_COMPATIBILITY_LEVEL=2.35

GAME_ID='hand-of-fate'
GAME_NAME='Hand of Fate'

ARCHIVE_BASE_2_NAME='hand_of_fate_1_3_20_25356.sh'
ARCHIVE_BASE_2_MD5='f0a1b47a6e4b5cb7a9f1494b55982b54'
ARCHIVE_BASE_2_SIZE=2705440
ARCHIVE_BASE_2_VERSION='1.3.20-1'

ARCHIVE_BASE_1_NAME='hand_of_fate_en_1_3_19_21087.sh'
ARCHIVE_BASE_1_MD5='5895ccaf640afff877b6cab5fa348748'
ARCHIVE_BASE_1_SIZE='2800000'
ARCHIVE_BASE_1_VERSION='1.3.19-1'

ARCHIVE_BASE_0_NAME='gog_hand_of_fate_2.12.0.16.sh'
ARCHIVE_BASE_0_MD5='54c61dce76b1281b4161d53d096d6ffe'
ARCHIVE_BASE_0_SIZE='2800000'
ARCHIVE_BASE_0_VERSION='1.3.17-1'

UNITY3D_NAME='Hand of Fate'
UNITY3D_PLUGINS='
ScreenSelector.so'

CONTENT_PATH_DEFAULT='data/noarch/game'

PACKAGES_LIST='
PKG_BIN
PKG_DATA'

PKG_BIN_ARCH='64'
PKG_BIN_DEPENDENCIES_SIBLINGS='
PKG_DATA'
PKG_BIN_DEPENDENCIES_LIBRARIES='
libc.so.6
libdl.so.2
libgcc_s.so.1
libgdk_pixbuf-2.0.so.0
libglib-2.0.so.0
libGL.so.1
libgobject-2.0.so.0
libgtk-x11-2.0.so.0
libm.so.6
libpthread.so.0
librt.so.1
libstdc++.so.6
libX11.so.6
libXcursor.so.1
libXrandr.so.2'

PKG_DATA_ID="${GAME_ID}-data"
PKG_DATA_DESCRIPTION='data'

# Load common functions.

if [ -z "$PLAYIT_LIB2" ]; then
	for playit_lib_dir in \
		"$PWD" \
		"${HOME}/.local/lib/play.it" \
		'/usr/local/lib/play.it' \
		'/usr/lib/play.it'
	do
		playit_lib_path="${playit_lib_dir}/libplayit.sh.2"
		if [ -e "$playit_lib_path" ]; then
			PLAYIT_LIB2="$playit_lib_path"
			break
		fi
	done
fi
if [ -z "$PLAYIT_LIB2" ]; then
	printf '\n\033[1;31mError:\033[0m\n'
	printf 'libplayit.sh.2 not found.\n'
	exit 1
fi
. "$PLAYIT_LIB2"

# Run default initialisation actions.

initialization_default "$@"

# Extract game data.

archive_extraction_default

# Prevent inclusion of 32-bit libraries.

rm --recursive \
	"$(path_archive_contents)/$(unity3d_name)_Data/Mono/x86" \
	"$(path_archive_contents)/$(unity3d_name)_Data/Plugins/x86"

# Include game data.

content_inclusion_icons
content_inclusion_default

# Write launchers.

launchers_generation

# Build packages.

packages_generation
print_instructions

# Clean up.

working_directory_cleanup

exit 0
